![]() Max Damage increased to 100, up from 92.Max Damage Range decreased to 1850, down from 3800.ADS Transition Out Speed decreased to 0.42, down from 0.5. ![]() ADS Transition In Speed decreased to 0.45, down from 0.48.Max Damage Range decreased to 1350, down from 4092.Head Damage Multiplier increased to 2.1.Max Damage Range decreased to 2650, down from 2800.Max Damage increased to 120, up from 102.Head Damage Multiplier increased to 2.5.Max Damage Range decreased to 1675, down from 4000.Max Damage increased to 125, up from 102.Head Damage Multiplier increased to 2.4.Max Damage Range decreased to 1900, down from 2000.Min Damage decreased to 96, down from 99.Max Damage Range increased to 2675, up from 2600.Max Damage Range increased to 4000, up from 3072.Max Damage increased to 130, up from 95.Head Damage Multiplier increased to 2.31.Max Damage Range increased to 1650, up from 900.Max Damage Range increased to 1300, up from 900.Max Damage Range decreased to 1425, down from 2400.Can one-shot to the head within max damage range.Max Damage Range decreased to 3400, down from 4000.Max Damage Range decreased to 1375, down from 2500.Head Damage Multiplier increased to 3.2.Max Damage Range increased to 3400, up from 3072.The following Weapons do not have one-shot potential to the head: The following Weapons will one-shot to the head at any Range: The following Weapons will one-shot to the head only while inside of their Max Damage Range: Unfortunately for Sniper experts, this left the devs no choice but to alter how one-shot potential is defined, “Snipers may now use damage ranges as a defining characteristic of their one-shot potential.” When it comes to light weapons like the Kar98k and Swiss, players will need to pick attachments that increase damage range if they want to retain one-shot potential. Read more: What is Warzone’s Sabotage Contract?.
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