![]() One of the most effective methods to recover health is to play your cards right and beat boss battles. The Ironclad’s starting relic, Burning Blood, allows you to gain 6 Hit Points whenever you win a battle. Choosing the Ironclad will also give you the power to recover health at the end of every combat.Įvery adventurer has a unique Starting Relic that you can use to your advantage and can be especially helpful at the beginning of Act 1. The Ironclad is the first character available in the game and arguably the easiest one to use if you know the right builds for this class. While the other classes focus more on dexterity or defense, the Ironclad tends to get more offense-oriented cards. The Ironclad is a warrior who wields an odd-looking longsword and harnesses blood magic from demons. If you choose to press on, you will become cursed with Writhe, but you will also recover HP by 25%. Winding Halls: You get lost in a labyrinth, which results in you succumbing to madness. Selecting the dialogue: “I am Healthy” will fully heal you, but you will also get a cursed card. Mind Bloom: While walking through the chaotic Spire, your thoughts and imagination begin to feel very real. You feel oddly compelled to eat a mushroom due to your lack of specialization in mycology. If you decide to eat a mushroom, you will recover 25% of your HP, but you will also get cursed and infected. Hypnotizing Colored Mushrooms: A corridor filled with hypnotizing colored mushrooms blocks your path. If you choose to surrender a rare card, your max HP will increase, and you will recover all of your health. Offering an uncommon card will cause you to heal to full HP. If you offer a common or special card, you will heal 5 HP. They all turn to you, expecting you to make an offering. Choosing the banana will recover 33% of your Max HP.īonfire Spirits: You encounter a group of purple fire spirits dancing around a bonfire. However, you could also encounter a random occurrence where you can recover some health points.īig Fish: You come across three goodies dangling from the dungeon ceiling: a banana, a donut, and a box. Entering an unknown and mysterious location brings the possibility of losing your health, relic, or gold. Random events are Question Marks you encounter on the map that can either make or break a run. Slay the Spire’s randomness is one of its core mechanics that makes the game immersive and unpredictable. Gains 5 Regen, healing up to 15 HP over five turns ( 55 HP over ten turns when upgraded) Recovers 20% of Max HP (40% when upgraded) Recovers 5 HP whenever the player uses a Potion Recovers 25 HP at the start of Boss combats ![]() If the player’s health is at or below 50%, heal 12 HP at the end of each combat. Heals 15 HP whenever the player enters the shop ![]() Recovers 5 HP whenever the player gains Gold ![]() Recovers 2 HP at the start of each combat Heals 2 HP every time the player uses a Power card Heals 7 HP at the end of combat (10 HP when upgraded) This card will only take effect if the player has no Strength. Recovers 4 HP for every enemy that takes full damage from this card (5 HP when upgraded). Below are all the items that can aid you in recovering a portion of your health points: NAME When choosing a relic or card that can help you recuperate, you also have to weigh your options to ensure you will not regret letting go of a valuable item. You can also get relics from shops or at random events if luck is on your side. There is no limit to how many relics you can bring, but you can only obtain them after defeating a boss or an elite.
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